StatesHandler

fun interface StatesHandler<I : State, O : State>

Default realization of states handler

Functions

handleState
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abstract suspend fun StatesMachine<in O>.handleState(state: I): O?

Main handling of state. In case when this state leads to another State and handleState returns not null State it is assumed that chain is not completed.

Inheritors

CheckableHandlerHolder
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StatesMachine
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Extensions

holder
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inline fun <I : O, O : State> StatesHandler<I, O>.holder(strict: Boolean = true): CustomizableHandlerHolder<O, O>
inline fun <I : O, O : State> StatesHandler<I, O>.holder(noinline filter: suspend (state: State) -> Boolean): CustomizableHandlerHolder<O, O>
inline fun <I : O, O : State> StatesHandler<I, O>.holder(strict: Boolean = true): CustomizableHandlerHolder<O, O>
inline fun <I : O, O : State> StatesHandler<I, O>.holder(noinline filter: suspend (state: State) -> Boolean): CustomizableHandlerHolder<O, O>
inline fun <I : O, O : State> StatesHandler<I, O>.holder(strict: Boolean = true): CustomizableHandlerHolder<O, O>
inline fun <I : O, O : State> StatesHandler<I, O>.holder(noinline filter: suspend (state: State) -> Boolean): CustomizableHandlerHolder<O, O>